Useless box (2023) for box operator and electronics. Duration: 13’
Useless Box integrates machine listening, physical computing, and performative interactivity in a singular instrument-installation. The autonomous box cycles through three operational stages - Sense, Think, Act - employing infrared sensors, gyroscopes, piezo-elements, and switches to gather real-time environmental and gestural data. These inputs are processed in a Max/MSP environment which directs a network of actuators (motors, lights, a fan, a pump, even a vape-pen) to generate choreographed sonic behaviors. The work invites reflection on agency, machine autonomy, and the boundaries between instrument and performer, merging sound art and robotics in a single theatrical gesture.
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A python library for pitch class set and rhythmic sequences classification and manipulation, the generation of networks in generalized music and sound spaces, deep learning algorithms for music generation, and computational tools for composition and performance.
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Music Complexity - Marco Buongiorno Nardelli

 
Music, as language, is a trait shared by all human societies. Through the establishment of the new field of “Music Complexity” we can establish the foundations to develop a quantitative, data-centered, and complexity-based framework for understanding music as the computational, cognitive, cultural, and social agent that has shaped human societies for more than 40,000 years. In this course, students will learn the fundamentals of music from a computational reasoning perspective, and how these reflect on the complexity of musical structures.
 
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Assorted Tools for Interactive Music in Max and PureData - Andrew May

Screen capture of weblinks to PureData tools

Assorted tools for interactive computer music in Max and PureData environments.

CEMI VST Plugins - Jon Nelson, Christopher Poovey, Alex Buehler, Alejandro Carrillo, Miguel Espinel, Kyle Snow,

Compilation of VST user interfaces

This is a compilation of VST plug-in instruments and effects created in csound using the Cabbage framework as a part of Jon Nelson's class on the subject.  The VSTs are compiled for both windows and mac machines. Download them for Mac and Windows.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Cue Web - Christopher Poovey

Screenshots showing cueweb system

Originally designed for Joeseph Klien's modular composition, an Unaware Cosmos, which is being written to contain up to twenty different ensembles, Cue Web creates a server that can give cues to devices connected to it on a network from a single location.  This solves many problems in performance of specialized pieces where ensembles often must have separate conductors who try to synchronize with each other.  The software can cue, conduct, countdown, and even relay messages to ensembles or individual performers who have any device that can run a modern web browser.

Hybrid Arts Lab (HAL) - David Stout

Multimedia work involving audio and visual elements

CEMI has a direct link to the UNT iARTA Research Cluster and its Hybrid Arts Lab (HAL) with overlaps in faculty and student participants.

Person using hand motion to control SENSE system

This project describes the construction of a system for tactile sound using various types of transducers and explores compositional techniques optimized for tactile sensation as another musical element.

Virtual Reality GIF

Current research being done by Doctoral student Michael Smith includes the creation of a virtual reality sonic toolkit. Utilizing the HTC Vive within the Unity game engine, the toolkit would allow the user to control sound movement within a headphone mix or multi-channel speaker environment. Goals for the project include the recording of panning trajectories for use in an ambisonic panning paradigm, utilization of physics in Unity, and the preparation of speaker arrangements within a virtual space (to mimic the real physical dimensions).